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Dagger

Here is a dagger that I recently made to improve and further familiarize myself with the game prop creation pipeline. I used Maya for blockout, base model, UV, and retopology. Zbrush for the sculpting and for the texturing process I used Substance Painter. Lastly, I used Marmoset for rendering.

Concept art: https://www.pinterest.ph/pin/678636237592475184/?nic_v2=1a5PM6sIv

High Poly Sculpt

High Poly Sculpt

Wireframe & Normal

Wireframe & Normal

Texture Maps Breakdown

Texture Maps Breakdown