Here is a dagger that I recently made to improve and further familiarize myself with the game prop creation pipeline. I used Maya for blockout, base model, UV, and retopology. Zbrush for the sculpting and for the texturing process I used Substance Painter. Lastly, I used Marmoset for rendering.
Concept art: https://www.pinterest.ph/pin/678636237592475184/?nic_v2=1a5PM6sIv