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Ninja Sword PBR

Personal Project of mine to improve my knowledge in PBR workflow and add some blood to give some story on the prop and to have a different variations in materials.
Blockout and retopology in MAYA
Sculpted in ZBRUSH to add some details
Baked and Textured in Substance Painter
Rendered in Marmoset Toolbag

Wireframe

Wireframe

Texture Maps breakdown

Texture Maps breakdown

Texture maps (2D)

Left to Right: Albedo, Normal Map, AO, Height, Roughness, Metallic

Texture maps (2D)

Left to Right: Albedo, Normal Map, AO, Height, Roughness, Metallic