53rd is our Capstone 2 project. We used Unity 2018 HDRP for our game engine. I'm the one who made the environment and most of the props. I used Maya for the modeling and Retopology, Zbrush for add some details, Substance painter for the baking and texture of the props. Lastly, Substance Designer for creating the Tileable textures. My groupmate Von Mesina was the one who made the Characters, Hero assets (Gun, Hack terminal and the enemy respawn etc..) If you want to check his artstation, you can check it here: https://www.artstation.com/vonmesina